Ratatouille

Genre: Platform game
Players: 1 player (Up to 4 in multiplayer mini games)
Platform: Wii/PS2/Gamecube/PC
Developed by: AsoboStudio (France)
Edited by: THQ
From: Walt Disney Pixar Movie Ratatouille

Positions:

  • Game designer
  • Level Designer
  • Lead Tester Gameplay

Work done:

  • Worked on the game construction, notably on the first tutorial level, on the Wii gameplay and on setting general difficulty.
  • Conceived Level design documents, notably « Rafts », « Dreams » and « Chases » levels.
  • Supervised and managed QA Team for design reports.

Presentation:

Relive the most thrilling and hilarious moments from the Disney/Pixar film Ratatouille, as you assume the role of Remy, a young rat with dreams of becoming a great French chef, despite the obvious problem of being a rat!

From the underground sewers to the bustling streets of Paris, Remy will dash, glide and slide through six action-packed, visually stunning worlds filled with dangerous enemies, intense heists and perilous missions.

First steps of the game :


About the production:

Ratatouille was the first game I contributed to create within a game studio. It was really interesting to work (and to learn) on such a prestigious licence from a Pixar Movie.

I worked on Level design documents for rafts, chases, and dreams. I also did game design documents to bring new solutions and ideas, especially for tutorial levels and gameplay mechanics. The platform game Ratatouille is good and I learned a lot from my teammates at AsoboStudio. It was also super interesting to work under the supervision of Pixar and Walt Disney production teams.

Trailer:


Press Coverage:

IGN: 7/10
GameZone : 7,4/10
Official Nintendo Mag UK: 7/10
GameVortex: 8/10

Link:

Ratatouille Asobostudio
Ratatouille THQ